Sunday, 14 October 2012

A comparative analysis of a game-based mobile learning model in low-socioeconomic communities of India


A comparative analysis of a game-based mobile learning model in
low-socioeconomic communities of India


Abstract:
This study explores the effectiveness of a game-based mobile learning model for children living in
underdeveloped regions with significant contextual variations. Data for this study came from a total of
210 children between the ages of 6–14 years old from six marginalized communities in India. The
findings reveal that children with little or no previous exposure to technology were able to not only
figure out the given mobile learning technology, but also solve a series of incrementally challenging
problems by playing math games without specific intervention or instruction by adults. The study also
found that various factors, including gender and group size, do affect children’s ability to adopt and learn while presenting a unique set of learning interaction patterns. This paper concludes with specific
recommendations for future ICT4D (Information and Communication Technology for Development)
projects for educational development particularly targeting developing regions.

Read the full article here.

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